public class AddCSGamColumns extends water.MRTask<AddCSGamColumns>
| Modifier and Type | Field and Description |
|---|---|
int |
_gamCols2Add |
int |
_numGAMcols |
| Constructor and Description |
|---|
AddCSGamColumns(double[][][] binvD,
double[][][] ztransp,
double[][][] knotsMat,
int[] numKnots,
water.fvec.Frame gamColFrames,
int[] bsSorted) |
| Modifier and Type | Method and Description |
|---|---|
void |
generateOneGAMcols(int colInd,
int colOffset,
double[] basisVals,
double[] basisValCenter,
double[][] bInvD,
CubicRegressionSplines splines,
double xval,
water.fvec.NewChunk[] newChunks) |
void |
map(water.fvec.Chunk[] chk,
water.fvec.NewChunk[] newChunks) |
appendables, asyncExecOnAllNodes, block, closeLocal, compute2, dfork, dfork, dfork, dfork, dfork, dinvoke, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAllNodes, getResult, getResult, isReleasable, map, map, map, map, map, map, map, map, map, map, map, modifiesVolatileVecs, onCompletion, onExceptionalCompletion, outputFrame, outputFrame, outputFrame, postGlobal, profile, profString, reduce, self, setupLocal, withPostMapActioncopyOver, getDException, hasException, logVerbose, onAck, onAckAck, setExceptionasBytes, clone, compute, compute1, currThrPriority, frozenType, icer, priority, read, readJSON, reloadFromBytes, write, writeJSON__tryComplete, addToPendingCount, compareAndSetPendingCount, complete, exec, getCompleter, getPendingCount, getRawResult, setCompleter, setPendingCount, setRawResult, tryCompleteadapt, adapt, adapt, cancel, compareAndSetForkJoinTaskTag, completeExceptionally, fork, get, get, get, getException, getForkJoinTaskTag, getPool, getQueuedTaskCount, getSurplusQueuedTaskCount, helpQuiesce, inForkJoinPool, invoke, invokeAll, invokeAll, invokeAll, isCancelled, isCompletedAbnormally, isCompletedNormally, isDone, join, peekNextLocalTask, pollNextLocalTask, pollTask, quietlyComplete, quietlyInvoke, quietlyJoin, reinitialize, setForkJoinTaskTag, tryUnforkpublic AddCSGamColumns(double[][][] binvD,
double[][][] ztransp,
double[][][] knotsMat,
int[] numKnots,
water.fvec.Frame gamColFrames,
int[] bsSorted)
public void map(water.fvec.Chunk[] chk,
water.fvec.NewChunk[] newChunks)
map in class water.MRTask<AddCSGamColumns>public void generateOneGAMcols(int colInd,
int colOffset,
double[] basisVals,
double[] basisValCenter,
double[][] bInvD,
CubicRegressionSplines splines,
double xval,
water.fvec.NewChunk[] newChunks)