public class AddISGamColumns extends water.MRTask<AddISGamColumns>
Modifier and Type | Field and Description |
---|---|
int |
_numGAMCols |
int |
_totGamifiedColCentered |
Constructor and Description |
---|
AddISGamColumns(double[][][] knotsMat,
int[] numKnot,
int[] bs,
int[] splineOrder,
water.fvec.Frame gamColFrames) |
Modifier and Type | Method and Description |
---|---|
void |
generateOneISGAMCols(int colInd,
int colOffset,
double[] basisVals,
hex.genmodel.algos.gam.ISplines isBasis,
double xval,
water.fvec.NewChunk[] newChunks)
Perform gamification of one column using I-spline basis function described in Section V of doc I.
|
void |
map(water.fvec.Chunk[] chk,
water.fvec.NewChunk[] newChunks) |
appendables, asyncExecOnAllNodes, block, closeLocal, compute2, dfork, dfork, dfork, dfork, dfork, dinvoke, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAll, doAllNodes, getResult, getResult, isReleasable, map, map, map, map, map, map, map, map, map, map, map, modifiesVolatileVecs, onCompletion, onExceptionalCompletion, outputFrame, outputFrame, outputFrame, postGlobal, profile, profString, reduce, self, setupLocal, withPostMapAction
copyOver, getDException, hasException, logVerbose, onAck, onAckAck, setException
asBytes, clone, compute, compute1, currThrPriority, frozenType, icer, priority, read, readJSON, reloadFromBytes, write, writeJSON
__tryComplete, addToPendingCount, compareAndSetPendingCount, complete, exec, getCompleter, getPendingCount, getRawResult, setCompleter, setPendingCount, setRawResult, tryComplete
adapt, adapt, adapt, cancel, compareAndSetForkJoinTaskTag, completeExceptionally, fork, get, get, get, getException, getForkJoinTaskTag, getPool, getQueuedTaskCount, getSurplusQueuedTaskCount, helpQuiesce, inForkJoinPool, invoke, invokeAll, invokeAll, invokeAll, isCancelled, isCompletedAbnormally, isCompletedNormally, isDone, join, peekNextLocalTask, pollNextLocalTask, pollTask, quietlyComplete, quietlyInvoke, quietlyJoin, reinitialize, setForkJoinTaskTag, tryUnfork
public int _numGAMCols
public int _totGamifiedColCentered
public AddISGamColumns(double[][][] knotsMat, int[] numKnot, int[] bs, int[] splineOrder, water.fvec.Frame gamColFrames)
public void map(water.fvec.Chunk[] chk, water.fvec.NewChunk[] newChunks)
map
in class water.MRTask<AddISGamColumns>
public void generateOneISGAMCols(int colInd, int colOffset, double[] basisVals, hex.genmodel.algos.gam.ISplines isBasis, double xval, water.fvec.NewChunk[] newChunks)